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Once enchanted, these skill deal additional damage and have reduced recast times. If one type of mana grows faster than the other, the gauge becomes difficult to balance out and players will not be able to use enchanted versions of the Riposte, Zwerchhau, Redoublement, or Moulinet melee weaponskills until the gauge is back in balance. The goal is to keep the mana balanced as it rises up the gauge. There are multiple actions that will add a specific amount of both. Job actions associated with white magic such as Veraero and Verstone will add white mana to the left side of the gauge, while actions associated with black magic such as Verthunder and Verfire will add black mana to the gauge. The Job Gauge indicates the current amount of the two types of mana, White and Black (shown in the gauge as blue). The Job Gauge was introduced to players in 4.0 Stormblood. As a DPS discipline, they draw the most benefit from the critical hit, direct hit, spell speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way. The primary attribute for red mages is intelligence, which boosts their attack magic potency, and should always be prioritized over other attributes. Their armor is primarily made up of "Casting" gear, armor with low physical defense and high magic defense that they share with other magical DPS classes. Red mages wield rapiers as their weapons alongside a magical focus, which they can combine with the blade to form a staff for their spells. Thrusting the Red Mage soul crystal to the Warrior, they face the assassins and emerge victorious.Īn elezen red mage with the Aeneas and Estoqueur's artifact armor. Instead they're ambushed by a group of assassins. He asks them if they're interested in Red Magic and he means to demonstrate his abilities in Camp Drybone. The Warrior of Light meets X'rhun Tia, the Red Mage Jobmaster at Ul'dah. Beginning in Stormblood, Alisaie Leveilleur upgrades her job to Red Mage. They also function as an emergency Healers of sorts, with healing spells and revives that are assisted by Dualcast. They deal massive damage by linking multiple spells with Dualcast and following them up with melee attacks. In battle, Red Mages use rapiers for melee strikes and Red Magic for ranged attacks. Red Mage is a hybrid of ranged magical/melee DPS achieved via high-speed movements and precise positioning.